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Space Hulk: Deathwing seems to just toss its characters into environments that their controls aren't necessarily equipped for. There's nothing Simon can't counter with quick reflexes and the slow pace is taken into account in just about every aspect of design. Take the original Castlevania, for instance: while Simon controls slowly, each stage is designed with that in mind and the enemies follow suit. Although a deliberate design decision, the slow movement is not complemented by the enemy or level design. Were the gameplay loop engaging, this wouldn't be an issue, but Deathwing's controls are far too stiff and unresponsive for the sheer level of chaos combat devolves into. There are the occasional open areas that, along with just generally looking fantastic, offer a needed jolt of variety, but they all simply boil down to mowing down Genestealers.
At its simplest, and it often is simple, this Space Hulk is mainly made up of corridors upon corridors of enemies hiding in dimly lit places. At its most complex, there are branching paths that ultimately either lead to dead ends or findable relics. The campaign, which serves as the base for both the single-player and multiplayer, á la Left 4 Dead, is far too under-designed for its own good. It's the level design that ends up dropping the ball in regards to the concept. Its aesthetic is fairly strong and plays well with the foreboding atmosphere. That's not to say it isn't visually impressive or stumbles in regards to the actual appearance of the Space Hulk. Unfortunately, as was the case with its original release, Space Hulk: Deathwing does very little with its concept creatively. An amalgamation of debris and lost ships in outer space, a Space Hulk can wind up just about anywhere thanks to the creative leeway at play. Even the mere concept of a Space Hulk is one ripe with gameplay potential. Along with the co-operative play, and Valve's silence on continuing Left 4 Dead, it's a chance to take advantage of a quiet market in a creative way. Warhammer's lore is so varied and dense that just about any piece of information could make for a solid game. Conceptually, it's an idea that can't fail. Heavily reminiscent of Valve's Left 4 Dead franchise, Space Hulk: Deathwing is a co-operative, team-based, first-person shooter set in the Warhammer universe.